I spent all of 2019 attractive advanced to Obsidian‘s boastful return to the world of western RPGs with The Outer Worlds and when it assuredly released, my action was vindicated. Eleven months later I’m reminded why the game earned my claimed ‘best of 2019’ moniker thanks to the recently-released Peril on Gorgon DLC expansion.

And worry not: there’ll be zero spoilers in this review.

First and foremost, you’re not accepting an all-new gameplay acquaintance or an addendum of the main attack here (though it does access the level cap by three). Nor is this a side tale set in a altered time where you get to play with exotic team-mates. Peril on Gorgon is more like a really solid module for the Dungeons and Dragons tabletop game than it is a archetypal video game DLC.

In other words: it’s more of the same. The DLC includes a mid-game story line that comes off like a soft core noire mystery. It includes a across-the-board main quest and several side quests. This isn’t just an official mod that adds a new story. It’s a full-fledged assembly complete with new voice acting in both the cut-scenes and ambient conversations and main-game affection cartoon and furnishings throughout the entire 6-10 hour story line.

Without giving annihilation away, it’s brilliant. From start to finish the story is the animated star of the whole amalgamation and it’s done so well that you can absolve it for being a abstruseness that tips its hand at every corner by making sure there’s enough lore packed in to merit the 11-month wait.

But Peril on Gorgon is abnormally implemented. It feels like a standalone game – annihilation you do is going to ultimately sway the fate of your main quest – but you can’t start it once you’ve accomplished the main quest. However you can’t start it at the alpha of the main game either. You have to complete a main story line quest called “Radio Free Monarch” in order to start the DLC, which means you’ll be around level 22 with about 10 hours in. If you’ve accomplished the main quest already, you’ll have to use an beforehand save file or start a new character.

But that’s not a bad thing. The return to The Outer Worlds is a bewitched experience. If you haven’t played since launch last year, this is a great reason to dive back in.

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I haven’t spoken much about the story because, well, it’s best accustomed if you’ve managed to avoid spoilers. This isn’t a tale as old as time that will move you to your core, it’s a cleverly-scripted teleplay that works best when you’re audition it for the first time. It relies on a nice aggregate of over-the-top ideas and archetypal Obsidian humor.

And that humor is a huge part of the draw. If you laughed your way through the main quest, as I did, you’ll actually love this DLC. It’s not a comedy, but it’s brindled with the same kind of Douglas Adams-esque good natured fun the main story is. The autograph is excellent.

But the accepted gist of Peril on Gorgon’s story pays austere homage to an adventure of Firefly involving the captain of a space ship acceptable affected in abstruseness after accepting a package. I’ll say no more. 

The apriorism is arresting and the new setting, an asteroid called Gorgon, is as acute as any world you’ll crawl across in the main game. There aren’t many new enemies to speak of, but marauders are tweaked thanks to their localized affection for speed-enhancing drugs which makes combat a bit more absorbing in the early goings.

You’ll come across new weapons including some fun science weapons and a actual abundance trove of bits (in-game cash) and items you can sell. Best of all, there’s a lot of acquaintance to be gained. Playing through the entire DLC should take you from the early 20s level-wise all the way to the cap at level 33 or pretty close to it.

The voice-acting charcoal at a cream of the crop level as it was in the main game and the absorption to detail from the art administration also equals the aboriginal work. This isn’t a slapped-together story, it’s a worthy add on. 

The bottom line is: if you enjoyed the main quest you’re almost sure to acceptable this addition. But if you’re hoping for a altered acquaintance or didn’t like the original’s accepted tone, you’re better off spending your money elsewhere.

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