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The aberration is that a advocate handles the workflow, admitting the publisher/subscriber uses commodity called a “fire and forget” type of communication. The publisher/subscriber is simply an event aggregator, acceptation it simply takes care of firing the events and absolution the actual subscribers know which events were fired. The event aggregator does not care what happens once an event was fired, which is not the case with a mediator.

A nice archetype of a advocate is a wizard type of interface. Let’s say you have a large allotment action for a system you have worked on. Oftentimes, when a lot of advice is appropriate from a user, it is a good convenance to break this down into assorted steps.

This way, the code will be a lot cleaner (easier to maintain) and the user isn’t afflicted by the amount of advice which is requested just in order to finish the registration. A advocate is an object which would handle the allotment steps, taking into annual altered accessible workflows that might happen due to the fact that each user could potentially have a unique allotment process.

The accessible account from this design arrangement is bigger advice amid altered parts of a system, which now all acquaint through the advocate and cleaner codebase.

A downside would be that now we have alien a single point of abortion into our system, acceptation if our advocate fails, the entire system could stop working.

Prototype pattern

As we have already mentioned throughout the article, JavaScript does not abutment classes in its native form. Bequest amid altar is implemented using prototype-based programming.

It enables us to create altar which can serve as a ancestor for other altar being created. The ancestor object is used as a adapt for each object the architect creates.

As we have already talked about this in the antecedent sections, let’s show a simple archetype of how this arrangement might be used.


var personPrototype = {
    sayHi: function() {
        console.log("Hello, my name is "   ", and I am "   this.age);
    sayBye: function() {
        console.log("Bye Bye!");

function Person(name, age) {
    name = name || "John Doe";
    age = age || 26;

    function constructorFunction(name, age) { = name;
        this.age = age;

    constructorFunction.prototype = personPrototype;

    var instance = new constructorFunction(name, age);
    return instance;

var person1 = Person();
var person2 = Person("Bob", 38);

// prints out Hello, my name is John Doe, and I am 26
// prints out Hello, my name is Bob, and I am 38


Take notice of how ancestor bequest makes a achievement boost as well because both altar accommodate a advertence to the functions which are implemented in the ancestor itself, instead of in each of the objects.

Command pattern

The command arrangement is useful in cases when we want to decouple altar active the commands from altar arising the commands. For example, brainstorm a book where our appliance is using a large number of API account calls. Then, let’s say that the API casework change. We would have to modify the code wherever the APIs that afflicted are called.

This would be a great place to apparatus an absorption layer, which would abstracted the altar calling an API account from the altar which are cogent them  to call the API service. This way, we avoid modification in all of the places where we have a need to call the service, but rather have to change only the altar which are making the call itself, which is only one place.

As with any other pattern, we have to know when absolutely is there a real need for such a pattern. We need to be aware of the tradeoff we are making, as we are adding an added absorption layer over the API calls, which will reduce achievement but potentially save a lot of time when we need to modify altar active the commands.


// the object which knows how to assassinate the command
var invoker = {
    add: function(x, y) {
        return x   y;
    subtract: function(x, y) {
        return x - y;

// the object which is used as an absorption layer when
// active commands; it represents an interface
// toward the invoker object
var administrator = {
    execute: function(name, args) {
        if (name in invoker) {
            return invoker[name].apply(invoker, [], 1));
        return false;

// prints 8
console.log(manager.execute("add", 3, 5));
// prints 2
console.log(manager.execute("subtract", 5, 3));

Facade pattern

The facade arrangement is used when we want to create an absorption layer amid what is shown about and what is implemented behind the curtain. It is used when an easier or simpler interface to an basal object is desired.

A great archetype of this arrangement would be selectors from DOM abetment libraries such as jQuery, Dojo, or D3. You might have noticed using these libraries that they have very able selector features; you can write in circuitous queries such as:


jQuery(".parent .child div.span")


It simplifies the alternative appearance a lot, and even though it seems simple on the surface, there is an entire circuitous logic implemented under the hood in order for this to work.

We also need to be aware of the performance-simplicity tradeoff. It is adorable to avoid extra complication if it isn’t benign enough. In the case of the above libraries, the tradeoff was worth it, as they are all very acknowledged libraries.

Next steps

Design patterns are a very useful tool that any senior JavaScript developer should be aware of. Knowing the specifics apropos design patterns could prove abundantly useful and save you a lot of time in any project’s lifecycle, abnormally the aliment part. Modifying and advancement systems accounting with the help of design patterns that are a good fit for the system’s needs could prove invaluable.

In order to keep the commodity almost brief, we will not be announcement any more examples. For those interested, a great afflatus for this commodity came from the Gang of Four book  and Addy Osmani’s . I highly acclaim both books.

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